-
Essay / Angie Bachmann - Player: Victim or Dependent
In chapter nine of The Power of Habit: Why We Do What We Do in Life and Business by Charles Duhigg, Duhigg introduces Angie Bachmann, a mother at home who finds himself intensely boring day after day. Over time, Bachmann begins to feel unappreciated by her family as her children began to become more dependent as they grew up and her husband was a surveyor, leading her to leave for work in the morning and return in the afternoon. To treat herself one afternoon, she decides to dress up and go to the casino, she has set strict rules for herself such as going to the casino every Friday afternoon as a reward once a week. Once Bachmann's parents became ill in 2000, she began flying to Tennessee to see them every two weeks. When she returned home, she felt like her family didn't need her, the only way to ease the tension was to go to the casino. At this point, Bachmann has been playing for years and has played Monday, Wednesday and Friday, accumulating a dangerous credit line. These strict rules were no longer in effect, she barely knew it was a problem until it took over her life. By the summer of 2001, Bachmann was twenty thousand dollars in debt that she hid from her husband. After that she tried to clean up her behavior, she thought she had overcome the compulsion, but she didn't, a few years later she declared bankruptcy. Angie's lawyer argued that she was gambling out of habit, not choice. Say no to plagiarism. Get a tailor-made essay on 'Why Violent Video Games Should Not Be Banned'? Get the original essay The question of who should be held responsible for Angie Bachmann's gambling debts has been the subject of debate over the years, various researchers holding her responsible for this. Other researchers associate the casino with liability for its gambling debts. Angie Bachmann is a pseudonym, but the events are real events. His gaming habits have developed over the years. She was married but didn't have an interesting job. Out of boredom and loneliness, Angie started going to the river casino to gamble. After her first visit, she started going to the casino once a week, then twice a week. Within 6 years, Angie Bachmann had become a regular visitor to the river casino, playing more than 3 hours a day. During decades of acting, Angie remained a normal mother, without the influence of drugs. She could sometimes play and win, but losing was a constant in her game (Boing Boing. 2018). As the Boing Boing (2018) article documents, things spiraled out of control when Angie Bachmann lost everything gambling. She had lost a million-dollar inheritance to the casino and secretly mortgaged her home. She was unable to pay her $125,000 promissory notes, prompting the casino to sue her for owing them $125,000 and $375,000 in penalties. She had nothing left, except that her lawyer to defend her had been held responsible for her gambling debts. However, Angie Bachmann should not be held responsible for her gambling debts. She did not like her visit to the casino. His gambling habits are supported by neurological findings on the aspect of habit formation. Angie's pathological gambling behavior, which led to huge losses, is defended by three elements of habit formation. These elements include cue, routine, and reward, which later build the habit of playing regularly until she loses everything in a casino (Duhigg, 2012). As documented by Duhigg (2012), the process of forming a habit begins with atrigger. It is a force that causes someone to adopt an automatic mode of action. This creates an uncontrollable urge to perform a particular action. In Angie Bachmann's case, the stimuli that developed her gambling habit were boredom and loneliness. Whenever she was bored at home, she would go to the river casino to gamble. Another clue that justifies Angie's gambling habits is her family. Whenever he had a quarrel or fight with his husband or children, his next destination was the casino. In this case, his family can be held responsible for the formation of his playful character. The signal therefore creates a routine and Angie has become a regular visitor to the casino. The frequency of her visits was addictive, which made her a frequent player. The reward catalyzed the aspect of routine (Duhigg, 2012). Whenever Angie was bored or irritated, the casino seemed to be the solution to her humidity. The reward helps the person determine whether a particular behavior is worth doing in the future. The fact that Angie Bachmann gained enthusiasm at the casino after experiencing depression at home was justified for her to adopt frequent gambling habits. Another reward element that can defend one's gambling habits is the probability of winning. Although it wasn't consistent, Angie won sometimes. On one occasion, she went to the casino with $80 in her purse, and after a few hours of gambling, she returned home with $530, enough to buy groceries and pay her home phone bill (Boing Boing, 2018). Any rewarding behavior according to Duhigg (2012) is worth engaging in, and this virtual established the gambling habit in Angie which later led to huge gambling debts and the loss of her million-dollar inheritance. Gaming companies have adopted enticing tricks to retain their players and their serious players. a lot of money from them. The “power of habit” helped the casino manipulate Angie Bachmann’s behavior. The casino took advantage of the fact that there is no law that requires a casino operator not to attract or contact players who it knows or should know are compulsive gamblers and decided to attract Angie. The casino offered him free suites, credit and alcohol. According to her lawyer, the casino took advantage of her inability to control her gambling habits and preyed on her (Duhigg, 2012). However, habits are not destiny. You can change your habits after evaluating your results. According to Rat Park's experiences, addiction is not a physical force (Slater, 2005). Although her lawyer cites the bill as a factor leading to the gambling debts, Angie Bachmann could have taken control of the situation after losing in her early stages of gambling. However, she gambled for decades and lost, even if she admits to having the know-how to lose a lot of money. Again, she was not responsible for his persistence in playing, even in the face of frequent defeats. Research shows that casinos are attractively designed, which creates an optimistic perception even in the event of a loss. A search for Reza Habib; a cognitive neuroscientist explains how game operators take advantage of pathological gamblers. In most casino slots, slot machines have three layouts: win, miss or lose. Modern machines have been programmed with more "near miss" provisions to manipulate playing habits. In Reza Habib's experience, no problem gambler perceives the "near miss" as a loss of quality. In reality, this is a loss because the player gains nothing other than an attractive rating. For this group of.