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  • Essay / Virtual reality and the gaming industry - 1378

    VII. Impact on IndividualsAdolescentsVirtual reality offers enormous benefits in education and helps improve student engagement. This is one of the best ways to engage and help students understand the subject through the virtual reality system. Especially in the virtual reality game which will have a significant impact on adolescents. The three main types of impact are social difficulties (socially impaired), physical difficulties and psychological difficulties. Even virtual reality is a great learning tool, but it is not a universal learning method for all educational fields. Too much virtual reality for students will lead to social difficulties because an unavoidable aspect of social life is the formation and maintenance of interpersonal relationships (Biocca and Levy 1995). The constant use of virtual reality will cause societies to become isolated, because the person has already created their own social space that only exists in the virtual world. Virtual reality will provide a communication environment in which the dangers of deception and the benefits of creativity will be amplified beyond the levels that humans currently experience in their interpersonal interactions (Biocca and Levy 1995). This could lead to low self-esteem, feelings of worthlessness and insignificance, and even self-destructive acts (Cartwright, 1994). Virtual reality games could, without thinking, by diverting energy, provide electronic insulation, a playground for immortality (Kershner 1995). Virtual reality gaming causes physical and psychological difficulties when exceeded and this could be termed as a cyber illness. VR interventions were able to increase physical activity capacity and performance in children with CP (cerebral palsy) or early brain damage. Cyberdisease is one of the physiological impacts in the middle of the article......March 2, 2014. "What to expect in the future." What to expect in the future for virtual reality games. Np, and Web. March 2, 2014. “Second Life”. What is ? Np, and Web. March 2, 2014. .Passig, David, Sigal Eden and Mally Heled. The impact of virtual reality on adolescents' awareness of the social and emotional experiences of their immigrant classmates. Representative number DOI 10.1007/s10639-007-9031-y. Springer Science + Business Media, July 10, 2006. Web. December 5, 2013. Augmented reality – Connecting the real and virtual worlds. University of Southern California Representative, nd Web. November 17. 2013.