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Essay / eSports: Professional Video Gaming - 810
Competitive broadcast gaming has been around since the beginning of arcade gaming, when people competed for the highest score on shows like Starcade in 1982 (Bell). However, over the past couple of years, the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. Over the past month of November, eight major tournaments have taken place for a multitude of games, including League of Legends, Call of Duty and Counter Strike: Global Offensive, as well as less competitive games such as Battlefield 4, FIFA 14 and Street Fighter. With over five million people watching these tournaments, it is clearly visible that there is a large and passionate group of people who want this competitive gaming scene to grow. With all the activity happening in just a month and with smaller tournaments happening all the time, it's clear how competitive gaming or more formally called eSports has become in such a short time. However, the important question is whether or not eSports should be considered a sport in its own right like football or basketball. According to a decision by the Olympic Committee, League of Legends is already and will participate in the 2016 Olympic Games in Rio de Janeiro, with other games being considered for the 2020 Olympic Games. Although some would like to challenge this decision and claim that eSports does not meet the requirements of a traditional sport. An important argument has been crafted from the committee's decision, but not all arguments used are valid and then there are some. On the side that is for eSports to be considered one of the sports broadcast on televisions around the world. . Nick Allen, manager of Riot Games ...... middle of paper ...... same as a conventional sport. Yet the arguments used by both sides are well thought out and clearly explain why each is right, except for the neutral group whose argument was invalidated by their youth group. Works Cited Bell, Chris. “Video games: the sport of the future?” The telegraph. Telegraph Media Group, June 26, 2013. Web. December 11, 2013.Jack. “Main menu.” Play4Real. Np, July 13, 2013. Web. December 13, 2013. Vloet, Katie. “High-energy video games should not replace real sports.” High-energy video games should not replace real sports. UMHS Public Relations, 2008. Web. December 13, 2013. Whitford, Steve. “Gaming is NOT a sport.” Play games. Np, January 11, 2011. Web. December 13, 2013 Wilhelm, Alex. “Working to scale its Esports business, MLG delivered 262% more videos to its fans in 2013.” TechCrunch. Np, December 12, 2013. Web. December 13. 2013.