-
Essay / Research on virtual reality technology in sports field
As an emerging product of highly developed modern computer technology, virtual reality technology has attracted great attention of society since its birth date. Virtual reality technology is becoming more and more advanced using hardware, software and virtual world integration technology, which can dynamically simulate the real world. Dynamic circumstances can immediately provoke a reaction depending on form, language, etc. people, thus enabling real-time communication between people and the virtual world. This is why virtual reality technology has been applied to sports training, competitive sports, etc. and plays an important role in the sporting field. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get the original essay Virtual reality is a virtual or simulated three-dimensional environment generated by a computer. This experience is typically experienced via a headset or headset with a built-in display, which delivers audio and visual stimuli to the user. Virtual reality in sports is widely adopted in the industry for various uses. NFL teams are using virtual reality to help train their quarterbacks with additional mental rehearsals. Major League Baseball and the National Football League use it to help train umpires and umpires. MLB teams are also exploring its potential to help prepare hitters for pitchers. Athletes are building their brands by creating virtual reality content for their fans. Football teams can use eye tracking data recorded in a virtual reality environment to detect concussions in players. Startups are experimenting with offering full-body virtual reality video game experiences. Professional golfers are offering virtual lessons to fans. NBA players are finding opportunities to improve their free throw percentage. Teams see the immersive virtual environment as a new and unique fan engagement opportunity. Broadcasters are showing live matches in virtual reality and are preparing to one day sell “virtual tickets” to live matches. One of the biggest free agency signings in NBA history happened thanks to a virtual reality “sales pitch.” And the list goes on. How virtual reality is transforming the sports industry After a failure in the 1990s, virtual reality made a resurgence last year with headsets such as Samsung Gear VR, Google Cardboard and Oculus Rift. But this time it's here to stay and, in less than a year, it has already attracted attention and investment from venture capitalists and tech giants such as Facebook, and has made a huge impact in a large number of sectors, including sport. areas where technology is used most effectively and aggressively. We are already accustomed to the presence of augmented reality (AR) in sport. Consider watching football without the projected first down line or hockey without puck tracking. Today, with the sudden leap that virtual reality has made recently, the sports experience is becoming amplified and more immersive in almost every possible area, from content consumption to training and recruiting. athletes. Here's how virtual reality is revolutionizing sports, starting with the fan experience. While teams, leagues andbrands are constantly experimenting and pushing the boundaries of virtual reality applications in sports, and as major tech companies like Facebook, Samsung, and Google make virtual reality headsets available to the average consumer, it is almost certain that virtual reality will continue to have major ramifications on the sports industry. It's a godsend for all sports fans who can't afford the luxury of flying halfway around the world to see their favorite teams and athletes perform. In most cases, a VR headset and an app are enough to get you to the stadium and watch for yourself as the action unfolds, all without leaving the comfort of your home. It's all about the experience the most realistic experience you can experience watching a sporting event without attending it in person. The Rio 2016 Summer Olympics kicked off with the promise of robust VR coverage from broadcast networks such as NBC and BBC – a first in Olympics broadcasting – viewable with VR headsets through their respective apps. With VR streaming still in the experimental stage, the only problem was that, with a few exceptions, events were only streamed the day after they took place. Hopefully the next Olympiad will see more live VR streaming. “While it’s a fun concept, VR cameras from the player’s perspective might not provide the best experience.” The major leagues have also understood the potential value of this medium and have dabbled in it for some time, making considerable investments to bring new experiences to their fans. Using VR to Train Teams “Sports is one of the areas where technology is being used most effectively and aggressively.” Professional teams have long used film study to examine their own performance or evaluate their opponents. But the point of view being very different from that experienced by the player during the game, the results are not always optimal. / Figure 2 Now coaches and players train better by watching and experiencing games over and over again in VR. This is the idea that, with an investment of $50,000, got the VR startup STRIVR Labs off the ground a year ago. STRIVR creates VR training videos shot from the player's view of the action during workouts. It then allows players to receive realistic and repetitive training by visualizing via VR headsets the situations they will face on the field. For example, quarterbacks can review options and opportunities they missed by replaying a play multiple times and examining the position of each of their teammates. This helps football teams prepare players for games without requiring their excessive presence on the field, where they are at risk of injury and exposure to summer heat. This allows teams to increase practice time without violating the strict rules that the NFL and NCAA (college football) impose on outdoor training. Five college football teams signed up for STRIVR technology when Derek Belch, the company's co-founder and former Cardinal kicker, went on tour last spring, showcasing his technology to different college programs. In June 2015, the Dallas Cowboys also signed. Today, the STRIVR system is now part of the training program for 23 college and professional teams, including the San Francisco 49ers, the Minnesota Vikings as well as a team from the NBA, WNBA and NHL. The company plans to announce a partnership with a League team soonmajor baseball. The impact of technology on the future of professional sports Virtual reality has not yet manifested its full potential in sports. For example, it can make the recruiting process much easier by making college campuses seem much closer to recruits. Athletes can tour stadiums, locker rooms, weight rooms and virtually every location and aspect of their future team in the immersive VR experience, without leaving home or getting on a plane. We could also see the emergence of new sports based entirely on virtual reality and its sister technologies, augmented reality and mixed reality. Esports have been around for a while, although many would argue that video games don't count as sports. NextVR is currently the big name in the VR sports world; they are the ones who have worked on content production with little-known organizations including: the NBA, NASCAR, NHL and FOX Sports. Additionally, NextVR just finished raising $30.5 million in funding, with Comcast and Time Warner among the most notable investors. NextVR has a myriad of content available and has recently tinkered with live VR streaming covering events such as the US Open, one of CNN's Democratic presidential debates, a Golden State Warriors game, and much more. The prospect of live broadcasts of all these events was much better than what you would get watching in HD on your TV. Imagine being on the court watching Steph Curry in action, or being close enough to see the ball go into the cup as Jordan Spieth sinks a crucial putt at the US Open; one could argue that you might not get as optimal a perspective even if you were actually present at these events. Responses to these VR live streams have been overwhelmingly positive; and it's not hard to imagine this as the future of the sport. VokeVR, much like NextVR, strives to let you experience a game on the pitch from your couch. What is unique about VokeVR's approach is that they have 360 cameras mounted at key points of different stadiums through which users can view the event. Another unique aspect of this approach is the ability to watch their content on any smartphone. While watching in VR enhances the experience, users can watch 360° videos on their smartphones; but I assure you that anyone who has watched a sporting event in VR would never choose to watch it only on their 7-inch smartphone. The accessibility of VokeVR's content is what sets them apart; people who are hesitant about virtual reality can watch a game from their smartphone, then when they feel the need to experience the full immersion of virtual reality, they can enjoy the same content and be amazed by the difference in experience. EON Sports, is also a pioneer in the world of VR sports; but not in terms of bringing you things you would normally see on ESPN. EON Sports creates training simulations for athletes, including things like being in a quarterback's perspective during a football game or a Batting simulator for baseball. EON Sports features a Crazy Mode where you can get an aerial view of a sporting event for more strategic planning and a more unique perspective that can give previously unavailable insights to athletes and coaches. The important thing to remember here is that VR isn't just for entertainment, there are applications too.