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Essay / Video Games - 793
IntroductionA video game is an electronic game that uses additional means to generate feedback from the player. Video games have become an essential means of entertainment. Today's games are becoming more realistic and technologically advanced. Additionally, social media has made its way into the gaming industry with online gaming. Most parents relieve themselves of the burden of organizing their children's leisure time by giving them a Playstation or computer to play with. This is mainly due to the hot weather in Qatar, so they cannot send their children outside to play in the yard because the strong rays of the sun can damage their eyes and sometimes lead to cancerous diseases. Therefore, they offer their children games inside the house and video games are one of these games. The purpose of this report is to know the negative impacts of video games on gamers and how it changes their social lives.Survey ResultsI stopped accepting responses on October 20. A total of 33 respondents completed the survey. Most of them were students at Qatar University. I had issues with the survey summary, so it was a bit difficult to extract the responses and percentages from the Excel sheet. 48% of respondents came from Qatar and 39% from other Arab countries. A lot of the respondents were women, and that's not what I wanted. I wanted more men to participate in the survey because I think they know more about this topic. 23 people were between 17 and 18 years old, only one person was over 25 years old. The minority of those surveyed play video games. This is generally because girls outnumbered boys in the survey and most girls are not interested in video games (http://www.education.com/facts/quickfacts-video-ga ...... middle of paper .. ....In America they found that the average age of video game players is 37. Recently in 2013 they did the same research and averaged it. of video game players is 30 years old, which shows that the age of gamers is decreasing with the passage of time.ConclusionFrom the results of my survey, it is clear that gamers are losing time and money. 'More than enough money in video games, and after playing for a long time, they can't afford to go a day without playing. My brother (an addicted gamer) plays video games more than 7 hours a day without going out. with friends nor practicing any of his hobbies, I expect this problem to get worse with the new generation if I have the opportunity to do a research. In the future I would like to research the benefits of playing video games, even though they are few and far between, I think they are valuable benefits..