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Essay / Internet Revolution - 2052
IntroductionThe Internet is growing rapidly in recent years and is undeniably changing the way of life of humans in many ways. It provides a global platform that enables the exchange of ideas and information all over the world. This allows a connection between different societies, resulting in a modern style of interaction. This technological evolution developed at a surprisingly high speed over the previous years, ultimately leading us to the information age. The Internet is the major element of the new era which has “radically modified… the spheres of production, consumption and communication” (Gane, 2006, p. 475). It has dominated contemporary culture, especially the social and economic climate, and transformed it into a new lifestyle to adapt to the information age. The Internet has revolutionized culture to a certain extent. There are a few exceptions where traditional culture is retained. The internet and technology may be part of the culture. They developed as part of the process of civilization when people are cultured. This can be seen in some aspects.Human InteractionAs mentioned earlier, the Internet is becoming a medium for Internet users from different societies and nations to express themselves freely. It allows all internet users to connect with people from anywhere around the world. “Information is accessible to anyone with a computer” or any Internet-based electronic device, which is attributed to “advancements in computer-mediated interaction” today (Dean, 2001, p. 2). The Internet allows many transformations of human interaction: freedom in the sharing of ideas, expression of emotions, dissemination of information by civilians despite the elite, greater efficiency in the transmission of messages, discussion in the middle of paper. .....we watch ourselves and our neighbors. Retrieved from http://books.google.com.my/books?hl=en&lr=&id=uZ9XcxA7G5UC&oi=fnd&pg=PT3&dq=peep+culture+by+hal+niedzviecki&ots=0Vl_zsAdqo&sig=UHK2EQ0S3EGJbHGFfIiXEW8Rsoc&redir_esc=y#v=onepage&q =cou neck% 20culture%20by%20hal%20niedzviecki&f=falsePeitz, M. and Waelbroeck, P. (2004). The effect of Internet piracy on CD sales: cross-sectional evidence [Abstract]. CESifo Working Paper Series No. 1122. Available at http://ssrn.com/abstract=511763Phipps, R. and Merisotis, J. (1999). Executive summary. What's the difference? : A review of contemporary research on the effectiveness of distance learning in higher education (pp.1-8). Retrieved from http://files.eric.ed.gov/fulltext/ED429524.pdf Yee, N. (2006). Rapid communication: motivations for playing online games. Cyberpsychology and Behavior, 9(6), 772-775. doi:10.1089/cpb.2006.9.772.