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Essay / Violence in Video Games - 2670
As technology advances, new creative forms of entertainment emerge from these advances. Video games are a form that has grown immensely in popularity over the past dozen years. Born almost forty years ago, video games have been one of the main embodiments of the growth of entertainment technology. Today, video games have taken many forms, from general games for PC and consoles to special applications found on social networks and even on millions of mobile phones around the world. However, video games weren't always, and even today, they still are. 't, a completely accepted mode of recreation. These games have sparked a lot of controversy, dating back to one of the first games to come under fire in the mid-1970s. The problem that certain groups in society saw with video games exploded with one of the most famous cases where a video game was taken to court for its content in the early 1990s with the introduction of Mortal Kombat, one of the first family games to include blood. . Even today, games continue to be criticized for features labeled as violent, sexist, or immoral and are accused of instilling these ideas in those who play them. However, these arguments have no basis. Although video games may display actions and properties deemed cynical and harmful, they do not lead to significant negative behavioral changes in players. It's exactly the opposite: games have a positive effect on players and the people around them. Fears of violence in the media are not new. All forms of media have been attacked for their content, including television, movies and music. Some of the earliest games, although...... middle of paper ......-News.html>.Kooijmans, Thomas A. "Effects of Video Games on Aggressive Thoughts and Behaviors During Development." 2004. Lee, Mickey Suhn. “Effects of Video Game Violence on Prosocial and Antisocial Behavior.” Journal of young investigators (2004). Peng, Wei. "Is Playing Games All Bad? Positive Effects of Computer and Video Games in Learning" Paper presented at the Annual Meeting of the International Communication Association, New Orleans Sheraton, New Orleans, LA, May 27, 2004 Online <.PDF>. 02/04/2011 http://www.allacademic.com/meta/p113328_index.htmlSherry, John L. "The effects of violent video games on aggression, a meta-analysis." Human Communication Research (2001): 409-431. Wiegman, Emil GM Van Schie and Oene. “Leisure activities, aggression, social integration and academic performance.” Journal of Applied Social Psychology (1997): 1175-1194.