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Essay / Video games: a rising instigator - 2401
Since the dawn of the video game era, more and more people have become interested in games. The growing population has also become younger as games have become simpler to play. At the same time, games have become more graphic thanks to technological advances. Most children today are exposed to games on a daily basis, whether at home, at school, or in the community through advertisements. Many games today include violence and weapons used to kill each other or each other. Since these types of games were introduced, violence among young children has increased. In this article we will 1) define the problem in more depth and show the extent of the problem within the community and 2) explore possible solutions and the best possible solution to the problem of increasingly poor behavior among children due to violent video games.Video games have been around for many years, and violent video games have become increasingly popular, especially among teenagers. Along with the growing popularity of video games, violence has also increased. Mary Bellis, at About.com Computer and Video Game History, said that the first computer game ever created was in 1952, by AS Douglas. It was a computer game called Tic-Tac-Toe which was a basic graphics game. The first recorded video game was in 1958, called Tennis for Two, created by William Higinbotham. In 1971, a game called Computer Space was the first commercially purchasable video game and was commercially advertised. The first recorded gaming console ever created was created by Ralph Baer, called Odyssey, released in 1972 but initially manufactured in 1966. Twelve games were programmed onto the gaming system. These inventions in history were the start of the game across the world...... middle of paper ......practice violent acts hundreds or even thousands of times, the player learns to associate violence with pleasure, and violent video games can create a very strong dependence (psychologytoday.com). With all the evidence that violent video games cause children to act aggressively, there is no avoiding the fact that something needs to be done, whether in terms of generalization or for parents to take action themselves. . We believe the main way to reduce violence is for parents to limit the number of violent video games their children see. By limiting the amount of time your child plays violent video games, knowing the ESRB ratings to limit the games available to them, encouraging your children to take an interest in other activities to take their time and using screen time as a privilege. violence and aggression observed by children who play violent video games would decrease.