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Essay / Using Video Games in Education - 1698
Video games are often overlooked as an educational tool for children. Teachers tend to focus on the negative aspects associated with video games rather than the positive aspects that could be used in the classroom. By focusing on the positives, educators might learn that implementing video games into a classroom could have a positive effect on children and the way they learn. Video games allow children to learn in a more interactive way and can be implemented effortlessly in the classroom. Video games are an untapped source of education and, if implemented, could allow children to learn in a new and exciting way. The first point to consider when deciding whether or not to implement video games in the classroom are the positive and negative aspects they could have. There are many aspects that a video game can have on an individual, especially a child. Educators fail to notice that there are many positives to be seen. A positive point is the ability of a video game to allow a player to achieve objectives strategically placed throughout the game by the designers (Squire 49-50). By playing a game, the player has the ability to create a new environment, and this ability can and should be considered by educators so that they can manipulate a game and help students learn in a different way. A second positive point is interaction, or the possibility of interaction between players (Squire 50-51). This is positive because it would allow children to interact with others not only in their class but also with children from other schools. Video games have a bad reputation because of their sometimes violent nature. However, what is often overlooked are the video games that exist and are more educational. As educators become more familiar with the options available, video games could be examined much more seriously. As we have already learned, video games can be a positive aspect of a child's educational experience. This is because it helps hold their attention, which could help improve grades and test scores if used appropriately. Ultimately, educators must become more willing to allow the use of these tools in the classroom and use them to their advantage. Rather than believing that video games have a bad influence on children, we must consider them as a positive learning tool..